Update 10.1 changelog

2020-09-24 News
Surviving the Aftermath screenshot

Greetings, survivors!

We just released an update for Surviving the Aftermath to address some of the reported issues we saw since the release of Update 10: Uncharted lands.

With this update, your game should be at version 1.10.1.7221 on PC or 1.10.1.102 on Xbox.

Changelog:

General

  • Fixed the issue where a Specialist would become stuck in the middle of actions in the World Map.
    • Added a failsafe as well that allows the player to save after returning to the colony from the World Map.
  • You should no longer be able to get 24 colonists in the beginning after shooting the flare. 
  • Specialists should now continue carrying resources from a resource box on the ground until the entire pile has been taken into storage or until the storage building is full.
  • The Tech Tree should no longer show #ERROR as the value for the techs in the Russian version of the game.
  • Updates and adjustments to several different tutorials.
    • You should no longer see tutorials such as ‘Adjust Work Areas’ or ‘Change Game Speed’ if you have already performed the action that the tutorial instructs you to do. 
  • The Large Battery Rack will now need to be inside the radius of a Transformer for it to work.
  • The Work Area tooltip should no longer show a warning for the Sandworm if it is placed near one. Other hostile animals should still show the warning as before.
  • Added pollution values to some food items that were previously missing them (such as Berries).
    • This has been added only for the English version of the game, other languages will be added at a later date.
  • Changed where colonists spend their breaks.
    • They shouldn’t be on a break next to buildings such as the Transformer, the Bore Well, Energy producers, all other storage buildings, Extractors, etc.
    • They should now be able to spend their break next to the Brazier, Guardpost, Maintenance Depot, Outpost depot, and Large Streetlight.
  • Added the English version of texts to some places that were missing localization on all other languages.
    • Translations for these will be added at a later date.
  • Fixed an issue where the colonists would stop harvesting berries from bushes after save and load until the work area of the Food Storage had been moved again.

Graphics

  • Adjusted the visual look of the Fog of War to enhance its visibility during catastrophes.
  • Adjusted the 3D model of the Large Water Tower so that it now fits inside the space reserved for it.
  • Updated the background image for the Tech Tree.
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